Hello commander!
Welcome to the second issue of the development log of Endless Trek. This week we are trying to make fog,
Interesting to say, the progress is relatively smooth, although there are still some accidents
For example, the fog of Ulyson actually split

At present, we have made scene maps and models, but there are some problems when adding project files. The fog is higher than our original design, so that it covers the character's perspective, even if viewed from the birth point (temporary) as far away, it will be completely blocked. In addition, the concentration and stereoscopic sense of fog are not different from the edge to the depth, which is far from our expectation. Therefore, we need to continue to optimize

The specific development video describes the embarrassing things we encountered when creating the fog this week, as well as the fun of planting a square module to let the tester try to create a building.
You can view it here ↓
Bilibili:Development Video Phase II
Next week, we will focus on optimizing the fog effect and making "rubber man"
Welcome to continue to pay attention to the development series we bring every Friday
Thank you very much for checking. See you next time!
Man Han Full Seat Studio
