Hey everyone!
We’ve been working hard to expand the progression systems and make each run feel more impactful. This update focuses on the brand-new Logbook, where you’ll unlock spells, modifiers, and relics by completing mini-objectives—adding more long-term goals and variety to every session.
We’ve also introduced a major quality-of-life feature: Auto-Attack. This addition makes combat feel smoother and more responsive, especially during intense moments.
And last but not least, we’ve done a significant rebalance pass, especially on the boss fight, making it much more challenging and satisfying to beat.
Let’s dive into what’s new:
🛠️ Patch Notes:
📖 New Feature: Logbook Progression
• Unlock spells, modifiers, and relics by completing specific objectives.
• Some elements are available by default; others must be earned.
• Accessible via a new UI panel both in-game and in the Hideout.
💎 Ultimate Crystals and Weapon Unlocking
• You now earn Ultimate Crystals as rewards for reaching higher waves (starting after round 15).
• Use these crystals to purchase and unlock new weapons.
• Some weapons are unlocked by default; others must be discovered.
• Introduced a new interaction object in the Hideout for weapon management.
• Weapons are now equipped in the Hideout, not selected at the start of a match.
🔮 Magic Items
• Magic items are now properly integrated and drop with up to 2 enhanced stats.
• Their stat values are stronger than regular items, adding more build variety.
🧠 Smarter Looting
• Items are now automatically equipped after looting if nothing is equipped in that slot.
• You can still drag and drop to manage your gear manually.
⚔️ Auto-Attack System
• Added the Auto-Attack mechanic to improve game feel and accessibility.
• Players can now toggle Auto-Attacks on/off during gameplay.
🧟 Boss Fight Rework
• The boss fight has been heavily rebalanced for more challenge and fun.
• Expect a tougher but more rewarding endgame encounter.
💰 Economy & Balance
• Gold rewards have been reduced to better match the new progression pace.
• Weapons, spells, and modifiers have been rebalanced for improved game flow and diversity.
🎮 Controls & Input
• The game now uses WASD movement exclusively.
• Mouse-based movement has been removed.
• Default controls now include mouse buttons and Q/E for abilities.
• Spell indicators now trigger spells when pressing the input a second time, instead of needing a click confirmation.
🎨 UI Improvements
• Various UI updates to support new systems like the Logbook and weapon management.
🐞 Bug Fixes
• Fixed multiple bugs to improve stability and performance.
We’re really excited about how this patch deepens the long-term progression and enhances the core gameplay loop. As always, we’d love your feedback—jump in, try it out, and tell us what you think!
