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Patch notes 23 July 2023

We are listening to your input and continuing to add new content and improvements, including treasure chests in the latest update.

  • Players suggested that treasure chests would add some extra fun to exploration and we agree. You will now find leveled treasure chests in grassland, forest, and desert maps. Now that we have the functionality and loot tables, we'll be able to add treasure chests for you to find all throughout the world.
  • Another player pointed out that leveling-up in one class can throw off your min-maxing in a different class. We have changed the way level-up bonuses work to help out all of you min-maxers out there. Now everyone will receive the same minor level-up bonuses regardless of character class. Instead of the full level-up bonus there, you will now receive stat bonuses based on your level and character class, and those bonuses change when you change character class.
  • Fixed a crash from an infinite loop caused when trying to decide which leveled bandit enemy to spawn. We have fixed the looping enemy table and put in safeguards to make sure this won't happen again.
  • Longer name fields for characters and loot pickups. Now enemy names like "Pumpkinhead Alpha" and item names like "Black Knight Shield" won't get cut off.

We are still hard at work implementing your recommendations, fixing bugs, and adding content. Thank you for your support. We'll be back soon with more improvements.