As we stand on the precipice of an exciting new chapter in the saga of Warlords Under Siege, we are thrilled to announce our biggest, latest and last major content update before our full game release - the "Wrath of Sands". Brace yourselves for an onslaught of new challenges and heated encounters in this thrilling update that will redefine your perception of danger and strategy.
New maps
Two new maps, Oasis of the Lost and Hill of Sorrow along with a new enemy race, Desert Fiends, will certainly force you to rethink your strategy. WuS, as fun as it was, didn't really force you to make any changes to your decks as you played on different maps, but this era might be coming to an end...
Take a peak - do you see something strange or unusual?

Oasis of the Lost only contains a single resource field - the Lumberyard. Other resources will arrive on caravans which you have to protect. Saying that, we are also adding in a new building - a Marketplace, in which you can trade resources and increase the effectiveness of the arriving caravans.
Hill of Sorrow layout can be seen below:

Even though this one might seem a bit easier (you've got the resources after all!), nothing could be further from the truth. Scarabs can burrow deep underground and so cannot be targeted in that stance, whereas Harpies can fly high above your walls, and cannot be targeted by melee units and catapults.
Of course there are new achievements to go with the maps as well, so make sure to get those!
New enemies
I don't want to spoil them all here, but with the update comes a brand new enemy race (as mentioned above). Their unique abilities will create new opportunities for strategy and deck building - or at least we hope they do!
Just like these guys here for example!

Merlin - a new Hero!
On top of the new maps and enemies, you're also getting a new hero with a bunch of unique skills! Merlin is a Wizard who can be built as an auto-damage dealer, or a summoner. His attack skills fire off automatically at nearby enemies and can cause serious damage.

Little makeover
All building cards have now been given their own, unique graphics. It makes for a much better visual experience. Would you agree?

Lots of little things
In general we've added a lot of little important bits, and improved other just as if not even more important bits that needed improving before! You can find the main changelog below:
Major changes:
- Two new maps
- New enemy race, Denizens of the Desert
- New unit types: Flying and Burrowers
- Merlin, a new hero, along with a set of related cards
- New building, Marketplace
- New weather type, Sandstorm
- Some actions are no longer instant (such as recruiting units)
- Buildings, once destroyed, now have a cooldown before another can be placed
- All building cards now have their own, unique image
- New achievements
Bugfixes and improvements:
- Increased range of lootbag pickups
- When a unit dies, or is resurrected, it will keep its visual aura effects
- Current weather bonuses and penalties are now removed correctly when new Weather appears
- Improved unit pathfinding
- Significant optimisation improvements
- Various Unit control improvements
- Fate card button no longer blocks + and - buttons
- Better visuals for damage numbers
- Lots of many minor annoying things that would be too long to list! :)
Price increase
We're very happy with WuS as it currently is, and so will be submitting a price increase at the end of Steam Summer Sale. This was always planned and we communicated it a few times, that as the game will grow, the price will increase too. You can grab WuS now at 15% off. Once the sale ends, the new price will be $9.99.
Road to 1.0
Although most of the content is now done, we are still going to be working on bugfixes, improvements, QoL features and most importantly the promised map editor. This will bring us nicely to 1.0, sometime this year. Along with the map editor will come two unofficial maps, that the community will be able to use as templates for their own creations. I plan on creating some interesting new modes, such as a tower defence mode, with a single path the enemies take towards the goal.
That's when the fun will begin!
The update lands sometime today, when I get through all the necessary bureaucracy and final checks :)
All best and keep on fighting, Warlords!
Forever Yours,
Ziggy :WH3_clasp: