FIXES
⚔️ Fixed and improved the experience bar.
⚔️ Fixed a bug that prevented the use of "W" to confirm prompts on level up.
- Polished the camera on multiplayer mode to avoid the "infinite zoom out" issue when players are too far from each other.
CHANGES
⚔️ Reduced the drop rates for experience pickups, but increased the amount of experience each one gives.
⚔️ Changed how the respawn mechanic works: now the number of kills necessary to revive another capybara goes up each time a player dies.
⚔️ The "W" to confirm prompts are faster.
⚔️ Increased player speed.
⚔️ Removed the boss-summoning circle. A lot of players were getting confused, because completing the summon ended the run in the demo, instead of actually summoning a boss (as there is no boss available in the demo yet). The run now ends automatically when the countdown reaches 0.
⚔️ Changed the timer to a countdown, rather than making it count up. This is meant to give players a better feel of when the run will end right from the start.
- Polished the gamefeel of experience orbs and added a new animation.
- Polished the chest zone's sprite and feel.
- Changed the map size.
- The game now stays in 16:9 resolution automatically to prevent UI scaling issues.
Once again, the fixes with the ⚔️ were suggested by the community. Thank you all so much for playing our capybara game and giving us your feedback!
