This update is the culmination of the last few months of work by our team. Thank you to all of the player's who gave us feedback and we hope you enjoy the massive improvements to the game.
Improved Enemy AI
We spent a great deal of time re-working our enemy AI so that they find better use of cover. Enemies will also be aware of their teammates and move to cover positions that take into account the positions of their teammates. They will also try to flank the player if the opportunity presents itself.
We also fixed a nasty bug that was causing the enemies pathfinding to pick routes that would result in the enemy sometimes running straight at the player, resulting in zombie-like behaviour.
Add several new missions
New missions take place in exciting locations such as City Hall, Industrial Factory, Classical Library, Commercial Strip Mall. In total, there are almost 40 unique missions taking place across two large open maps. This patch also includes graphical improvements to many of the existing missions.
New weapons
We've added several new guns such as:
1) BT USW Full Auto pistol
2) 870 Shorty pump action shotgun
3) BT APC9 Submachine gun
4) HK M320 Grenade Launcher
We also added the ability for the player to carry three weapons. One primary, one secondary ( pistol) and a third weapon (small SMG / small shotgun/ grenade launcher)
Tons of bug fixes and quality of life improvements
We made it much easier for new players to play the game by adding pop-up hints that appear explaining the various game mechanics.
We made the driving portion easier by showing the player the ideal route to take to reach his next mission. We also made the driving controls much easier for new players.
Due to player feedback commenting that it can be very difficult to spot enemies in a crowd of civilians, we've added an option that briefly highlights enemies when they attack the player. This makes them much easier to spot for less skilled players. This feature can be turned off for players who prefer a more realistic gameplay experience.
