- Added some ingame tips on how to play the mission where the player needs to escort the VIP on a moving train
- Added icons that better explain what some of the important objects are ( for example, ammo bags have an icon above them showing players what is inside )
- Added more stats and information to the end of match summary screen.
- Added individual MVP award for player who completes the most objectives in each mission
Fixed a bug with the enemy occasionally not shooting when they should be
- Improved the visual FX when an enemy is killed by a shotgun
- Tweaked the mouse sensitivity when the player is cutting the wires to defuse the bomb
- Added descriptive icons above certain objects to explain to the player what those objects do
- Fixed a bug when the player drove his car into a parked enemy car.. The physics doesn't go haywire anymore
- Improved the special fx when player shoots metal.
- Fixed a bug with bullet penetration
- Improved the lighting in the world by enabling ambient occlusion
- Improved the mission picking algorithm. It will now pick missions that have been played the least
- Nerfed the Heavy Gunner
- Fixed a bug where the player's weapon kick was insane when he was shooting from the passenger seat of a car
- Fixed a bug where the player would mantle obstacles and sometimes get stuck in the world
- Adding moving trains that enemies can ride and shoot out of.
- Tweaked the enemy spawn algorithm during the bomb defusal mission
- Allowed the player to abort the mission briefing if he doesn't want to watch it ( this is useful for experienced players who do not need to watch the entire mission briefing )
- Tweaked the player upgrade progress time. It now takes less time to increase player's experience level
- Tweaked the animations on the M320 grenade launcher
- Made it easier to revive teammates / players
- Improved the minimap by showing the path the VIP has to take
- Improved the feel of the car collisions when the player runs into humans.
- Fixed some bugs with the tutorial level
- Fixed a bug with bullets not penetrating the enemy vehicle's windows consistently
- Enemies will now randomly throw smoke grenades into a room before they enter it
- Improved the graphical quality of some of the yacht boats
- Enemies inside of cars will now take damage if the player drives his car into the enemy car
- Fixed the way in which bombs are randomly chosen during the bomb defusal mission. Bombs are now picked such that no two bombs are too close to each other, which makes the interest more exciting by encouraging the player to search the entire mission area to find the next bomb
- Optimized the network bandwidth of various actors
- Fixed some bugs with the VIP character navigation getting stuck in some parts of the map
- Added some first person animations that make it obvious when the player is dying, or gets knocked down.
- Fixed a bug with the enemy sometimes not targeting the player
- Added a new mission to the Valermo map
- Tweaked view model animations for the M4 assault rifle
- Improved the visual fx of car explosions and glass breaking.
- Optimized the FPS performance of several missions.
- Added shotgun choke addon that will make the shotgun more lethal at longer distances
- Make the enemy helicopter easier to destroy
- Added camera shake during certain events such as car collisions, explosions nearby, etc..
- Made the revolver and sniper rifle do more damage against shields and heavily armored enemies
- Added a post process effect to simulate player getting concussed from a grenade or shockwave.
- Fixed a bug where the enemy wasn't making any sounds when he reloads his gun.
- Modified the Matchmaking system so it only looks for lobbies in the same region as the player.
- Made the enemy a bit easier to hit by exposing his head more, when he's grabbed a civilian to use as a shield
- News and updates
- Alpha Response
- Update Notes for March 14, 2025
Source: Steam Community (opens in a new tab)
