This update includes the following features and improvements.
- Two new missions have been added. A Hostage rescue mission taking place in a city Hall building and a bomb defusal mission taking place in an apartment building
- Added 3 new weapons: M320 grenade launcher ( useful for taking down vehicles such as helicopters ), 870 shotgun, APC9 SMG. These new weapons can be equipped in the "tertiary" slot, which allows players to carry a total of 3 weapons. A primary / secondary (pistol) / tertiary
- fixed bug with player switching seats when the car is full.
- Reduced amount of enemies that get spawned as it was overwhelming the players on Normal Difficulty
- Made the hit indicator that appears in the middle of the screen more visible and easier for players to know where they're getting hit from
- Added ability for players to command civilians to get out of the way!
- Added sound occlusion so that AI characters footsteps and sounds do not sound as loud when the character is behind a wall.
- Optimized the performance of the rendering of all of the highrise apartment buildings in the level
- Added ability for passengers to lean out of windows when they're in a car. This will allow passengers to shoot at targets easier
- Added glowing outlines to actors so they can be seen easier behind walls. This makes it easier to find teammates or important objects suc has ammo bags
- Added enemy Road blocks that appear during the driving portion
- Fixed bug with AMMO ui sometimes disappearing
- Removed some unnecessary features that were harming performance ( ie. the MBS LOD optimizer )
- The laser beam addon now shows a green laser beam and reduces the gun's random spread
- Improved various special fx. when the player shoots at objects in the world
- Made it easier to find and navigate to the supply crate when a mission ends, so the player can purchase new equipment
- Improved the code that was randomly selecting missions. It will now try to pick missions that have not been played by the players
- Fixed a bug with engine sound playing when player changed seats
- Improved the melee weapon impact F/X
- Fixed some bugs with the weapon store UI
- Made the enemies easier to spot when they fire their guns. This will make the enemy stand out more and easier to spot amongst the civilians
- Spawned smoke at enemy spawn points when new wave of enemy is spawned. This will prevent players from camping the spawn points
- Fixed a nasty bug with player controlled vehicles by that was causing them to be randomly destroyed while a player was still in them.
- Improved the mission briefing flow that occurs when a player starts a new mission
- fixed the scoring for the hostage rescue mission.
