Happy New Year, everyone!
Today, I’m thrilled to announce that Direct Contact has officially been updated to Unreal Engine 5.5.1. This is a significant milestone as we continue evolving with the latest engine technologies. However, there are still some limitations with plugin support:
- DLSS: NVIDIA has not yet updated their official DLSS plugin for this version, but I’ve managed to find a workaround.
- Other Plugins: A few other plugins are not fully compatible yet, but I’m working on integrating them as best as possible.
Key Updates and Changes
Megalight System:
- All lighting in the game now utilizes the new Megalight system introduced in UE5.5. This provides improved visuals and performance.
Skeleton Meshes and Nanite Support:
- For the first time, skeleton meshes can now be converted to the Nanite system. I’ve started transitioning some assets to take advantage of this, though it’s still a work in progress.
HQ Overhaul:
- The HQ map had persistent issues with landscape saving, which caused major problems. To resolve this, 80% of the HQ has been reworked.
- The HQ is now surrounded by a large wall, dramatically improving FPS and providing a more stable experience for most players.
- Please note: The HQ is still a work in progress and may undergo further changes as we optimize it.
New Map: "Norway":
- To celebrate winter, I’ve brought back the popular Norwegian Underground Facility map that many of you enjoyed during our Patreon sessions.
- The map has been updated to fit the new engine but retains all its core functionality.
- You’ll find this mission under the Norwegian Section on the mission board.
This map is still in development, and I’ll continue refining it in future updates.
