Hello! I've been working on improving the general feel of the game and making it more polished. Here's some of the changes!
Major Changes
- You can now leave a combat room before it starts, but you can't enter unexplored rooms this way.
- Many enemies now have a small visual tell to make it easier to react to their attacks.
- Improved weapon tooltips that show better/worse stats when comparing, and give better info at a glance
- Many things, like the level up menu and room reward HUD, have improved animations and sounds
- Lots of confusing or redundant terms/descriptions have been reworded/rephrased.
Specifics
- Map now has a visual indicator to show when you can teleport to a room
- Necessary enemies that have a frequency now have a yellow outline
- Level Up menu has a new animation and sounds
- Stats near map have an indicator when you gain/lose stats.
- Reward meter (top left HUD thing) now has a new animation and sounds
- Boss gives full reward meter on defeat
- Enemies now have slightly more HP.
- XP gain has been scaled to give you many more levels early, and very slightly less later on
- Many clickable elements now have to be clicked on instead of just requiring a click anywhere
- Upgrading your weapon at the blacksmith now has new animations and sounds
- New option to scale opacity of floor for better combat clarity
- Tutorial now has music and many tweaks to make it more helpful
- Weapon tooltip shows better/weaker stats to currently equipped weapon
- Weapon tooltip now has name of mods under weapon name
- Can hold shift while scrolling over attack stat to get a breakdown of how the stat works
- Invincibility trap now has an effect and noticeable popup text when damaging affected enemy
- God Relic now has an animation
- Memories have better descriptions for more complex effects
- NPCs in treasure room to make it more apparent when you have to make a choice
- Explanation of second value in key/bomb hud
- Scrap-Bot in Weapon Room now requires you to hold Interact Key to sell item
- Gaining a debuff now has a more pronounced effect
- Popup text lasts longer and CRIT text is larger and last even longer
- Shop consumables now have a tooltip and short explanation
- Visual element in game over screen letting you know how far you got
- Chests now have an animation when they appear
- Picked up cards push out held card instead of second card
- Map now has visual reminder of how to open it
- More consistent and less redundant naming for STATS in places like Relic and Weapon descriptions
- Leveling Up has a new animation
