What kind of souls-like is it if there is no swamp in it.
But the swamp in Forbidden myths is significantly different from the swamp in Dark souls.
In Slavic folklore, it is one of the most dangerous places. It is literally a home for evil spirits and other evil spirits.
We want the player to be able to feel all the danger that lurks in the swamps. Therefore, its passage will be a separate test, comparable to the next boss.
How does it work?
The swamp consists of small islands, between which you will have to make a route. But the depth around the island is different and if you turn the wrong way, you risk drowning.
You will have to find the way by touch, carefully checking the depth of the paths between the islands.
The path will be complicated by fog, which does not allow you to see further than the neighboring island and complicates navigation.
But there are also good sides to this location.
First, there are no dead ends here. If you were able to move from one island to another, then you are going the right way.
Secondly, all the islands differ well from each other. And if you remember them carefully, you will be able to navigate the swamps.
Efforts should be rewarded, and if the bosses give the player new levels, then the swamp is filled with stories and references. You can see one of these in the screenshot.

