When creating the armor, we followed the criteria
1. Historicity - the armor should be Slavic.
2. Practicality - armor must fulfill its task, every element of it makes sense.
3. Cost - our main character is not from the rich and could not afford the best armor.
This is how the prototype armor looked like.


The shield in the middle contradicted practicality and it was decided to get rid of it. Instead, they decided to add shoulder protection.
In the end, the result turned out like this, but the problems did not end there.

It turned out that we made a mistake when setting the dimensions and the armor began to fall into the body.

Another problem surfaced during animation. Some of the textures were distorted when moving.

Now the result has become much better. Although there are still improvements left

