🛠️ UPDATE 0.7.2 IS LIVE!🛠️
Good news, Fighters!
Today we have a lot of changes. You'd better have a cup of tea🍵 and put a cat🐈 on your knees if you have pet-keeping permission for your UltraHorse Towers apartment before you start reading. No tea and no cat? You should have a water bottle to stay hydrated, at least! 😁
In this update, we improved some essential pillars of your SquadBlast experience - matchmaking, progression, and guns. As I mentioned in yesterday's announcement, we had to reset your profile progress to accommodate these changes.
BUT the good thing is that all of the bonus items you received from promo codes are safe!
🔸[NEW] LOADOUT SETS
You can now create more than one weapon set for every hero in your Loadout and switch primary and secondary weapons instantly during the fight on Respawn screen.
🔸[NEW] WEAPON EDITIONS
There were only base and common guns with default appearances in the game for a while. Now your favorite guns are available in new editions. Play the game, achieve new levels, and get new colorful rewards.
At last, Laika can stop pestering the UH weapons master Ziggy for custom hardware decorations. "Default grey sucks butt." she claims.
🔸[NEW] GUNPEDIA
All the weapons you can get in the game are now presented in our Database within the Gunpedia section. Check out the guns you have, weapons you saw in battles, and get a glimpse of what's available for you to unlock!
🔸[NEW] WEAPON CASES
When in battle, you will, from time to time, receive case rewards. They are unlocked automatically after the battle, and you will see a new gun you received from the chest.
🔸[NEW] INSPECTION
All your guns can now be inspected with the details, stats, and traits with the new look of the Inspection view available from Loadout, Inventory, and Gunpedia.
🔸[NEW] PRACTICE ROOM
Try out new weapons or sets, or combos whenever you want instantly directly from the Loadout menu. On the special map, you can check out how every weapon you have works, its spread, how your enemies react to it and practice your skills without any pressure of a real fight.
Hantu is pissed about the new testing order. "It was just fine when we tested out in the hangar—no idea why the maintenance guys were bent. None of them got hit. If you ask me, I'd say a few stray bullets here and there kept everyone alert."
🔸[NEW] ASSAULT RIFLE - LOGI
There is now a new AR with explosive projectiles. This assault weapon fires explosive bullets that cause more damage than conventional projectiles. Expensive gear was developed for private corporation guard forces to put the fear of god into annoying gatherings of citizen rabble.
🔸[NEW] DISCORD ACTIVITY & SHARING
Discord app can now show your in-game activity, whether you browse menus or participate in a match. And if you want to share your custom lobby, you can do it directly via Discord app using the + button.
🔹[UPDATE] Character & Account Progression
We've updated how progression systems work in the game. After every match, you now receive a certain amount of Valor, which goes into your account progression. At the same time, all heroes you played during the match now receive a corresponding amount of Mastery Points based on their results on the battlefield.
🔹[UPDATE] Matchmaking System
We introduced an improved matchmaking rating system to make battles fairer and match you with opponents of the same skill levels. Be aware that it will take a few games to calibrate your profile.
🔹[UPDATE] Battle Experience for new players
All players start the game with four predefined maps sequence. You can play them with bots or be matchmade with other newcomers who just started exploring SquadBlast. Go through Underfoot in Conquest, Moonshine Run Payload, Muertigo TDM, and Hakone Conquest to start your fight and jump into open matchmaking next.
🔹QOL IMPROVEMENTS:
- Added sorting and various filters to weapon inventory.
- We've added proper UI icons to support DualShock 4 and DualSense gamepads.
- The main screen visual has been updated.
- Melee weapons now have proper names in the battle HUD.
⚖️ BALANCE CHANGES:
The Mule shotgun has been rebalanced:
- Range increased from 13 to 16m
- Fire rate increased from 0.83/sec to 1.25/sec
- Magazine capacity increased from 5 to 6
- Overall ammo stash capacity increased from 15 to 24
- Damage/projectile decreased from 25 to 20
- Spread was reduced by about 10%
- Self-knockback force was reduced significantly.
More gun changes:
- The Zeus chain effect now only targets other players and not environmental objects like the Payload.
- Scorpio damage has been increased from 15 to 16.
- The first extreme measures bonus is now given after the 3rd death instead of the 4th.
- Sonny's turret will now properly shoot Laika's clones if they're in shooting range.
- The Impact 69 shotgun hand positioning has been fixed.
🐞 BUGFIXES:
- There has been a Bullfrog projectiles explosion fix. It's now more consistent. The secondary projectiles now explode one frame after the initial explosion. Before, secondary projectiles could still have an additional 40 meters range.
- We have updated the description for Zeus about the chain effect and the Trident about its smaller explosion radius.
- Action hints in battle have been fixed and now show proper buttons, including the ones to press and hold on gamepads.
- Chat messages timestamps now show the time of your local time zone.
- System Messages are not 12:00 all the time anymore.
