Hey Fighters!

We’re going to be having a playtest this weekend to test our upcoming content update! We’re talking 2 fresh maps, fighter and weapon balance tweaks, and more.
Everyone who joins the PTS playtest will get some fantastic rewards! You’ll get exclusive bundle of Hantu and Paavo avatars, 500 Bit-Chips, and the Tumbleweed Classic sidearm for participating. Just make sure to drop your Player ID from both the Playtest and Original versions of SquadBlast in the General channel on our Discord to claim your goodies! Else how we gonna know who’s who eh?
The PTS is web only, so make sure to use this link to jump in and check it out: Play now
The Playtest will be available to play from Friday 16th May at 8pm BST to Monday 19th May at 9am BST. Make sure to leave all of your feedback in the Bug-Discussion and Feedback channels on Discord. We’ll be soaking up all your thoughts to see what needs to be fixed or added!
If the changes go down smoothly, the global update will be released on Tuesday, the following day with additional patch notes and content.
New Maps
Crossroads - With this map, you're smack in the middle of a city skyline, with half-built towers, scaffolding everywhere, and cranes looming in the background to give you additional height advantage and great for surprise attacks!
Corndog - We’ve got it all on this farm, classic red barns, a silo, and wide open dirt paths ready for pandemonium. It gives you that peaceful countryside atmosphere, until you reach the open centre of the map greeted by narrow choke points and awkward slopes which only the best movement specialists can take full advantage of!
Level Cap
Level cap’s been bumped up by 10, you can now grind all the way to level 90!
If your EXP got trimmed before, don’t worry, you’ll get a special “Overachiever” avatar to show off your past and ongoing e. And whoever hits level 90 first…we’ll have something special for you later down the road!
Gameplay Changes
- Armor regeneration rate has been increased to double its original rate
- Re-spawn time changed from 15 sec to 13 sec
- Additionally, all fighters that used Roll to dodge have the speed increased by 25%, so you can zoom around like you’ve got places to be and bullets to dodge
If you have thoughts for how you want your favourite fighters (*cough* Dash *cough*), make sure to drop your thoughts on the Discord!
Fighter Changes
- Laika’s COUNTERPART ability has been improved with Almerk’s Freeze-Tech module. Now when a clone is destroyed it will explode into a Freeze Cloud, encasing any would-be fighters who got easily fooled into a block of ice. Better watch out for those clones now!
- Hantu's SHADOW WALK got some serious ups now, while invisible, he can jump way higher than before. While invisible he also regenerates his health at a moderate rate. Perfect for pulling off those sneaky plays or surprise attacks from outta nowhere.
- Paavo’s GUARDIAN SHIELD gets additional armor while his shield’s up. And it’s not just for him! Anyone on the team chillin’ inside the shield gets that bonus too
- Sonny’s LITTLE HELPERS packin’ double trouble now, he can deploy two turrets preloaded instead of just one. That means more firepower, more map control, and way more headaches for the other team
- Arx’s EXO-SUIT rockets just got beefier and are now 50% bigger than before
Additionally, all fighters that used Roll to dodge have the speed increased by 25%, so you can zoom around like you’ve got places to be and bullets to dodge
Weapon Changes
Shotguns have been improved and re-balanced, hitting harder, cleaner and way more fun to use:
- NumbRNine can now stun enemies
- Frenzy now dishes out 2x more burning damage, so anyone you hit is gonna feel the heat
- Mule is more precise than ever with 50% less spread and 20% longer range
- Tyrant now has 10% lower spread, and 16.67% damage increase, easier to tackle against line-ups with big stacks
Bug Fixes
- Interact/PickUp button doesn’t get active for touch controls when you can’t actually interact with the object to pick up a weapon
- Mini-map fixes
- Bots can now use sprint, dash, and roll abilities
- Fixed a bug where experience was accumulating post the maximum level cap number, now once a player reaches max level, they will stop receiving experience from battle. In future patches, once max level is reached, the number will change to “Max Level” message
- Cover spot on the right side of Cable doesn't show once you're inside
Our team will jump occasionally jump on the PTS and Discord over the course of the weekend to check on the temperature.
The PTS is web only, so make sure to use this link to jump in and check it out: Play now
