Cover model: Shiratori Asuta (https://space.bilibili.com/612823436/dynamic)
Modeler: Sano (https://space.bilibili.com/43583904)
Following translated by DeepL because I am lazy. I swear I will write English updates when I launch Early Access...
>> Assets Update
- Character resource animation system has been greatly renovated.
1. Animations are no longer limited to one state of "standby animation", you can now overlay animations at will and set the mask, weight, etc. of each animation layer. The transition time when switching animations is controlled by the "Overlay Animation Transition Time" property. 2.
2. 27 new sitting and lying postures for built-in animations; optimize animation names.
3. Left and right hand poses can now be set independently, with 20 built-in poses.
4. New "Play Single Character Animation" node, you can use blueprint to play a shortcut animation.
5. The function of "set IK anchor point at current position" is added to the IK of spine and limbs, which can be used to fix the spine/limbs of the model at the current position to prevent the problem of passively catching and floating through the mold/trapped floor. (Thanks to @MistyPeach for the feedback)
6. add the function of save/load animation configuration preset, you can switch the character animation configuration by one click through the resource page or the blueprint node of "load character animation preset".
>> Caution
If you have previously configured RhyLive tracking, it is strongly recommended to reconfigure it by "Configure Motion Capture" on the character resource page, otherwise you can't use the above point 5 function.
- Camera resources update.
1. Added Chromatic Aberration, Lens Dirt, Vignetting, Night Vision, Blur, and Pixelation effects.
2. New LUT intensity setting. 3.
3. Optimize the effect of depth-of-field close-up.
- Props update: 1.
1. Added several built-in props.
2. Props can now be associated with gestures, when props are enabled, the character's left/right hand will automatically switch to the selected gesture.
3. In addition to binding human bones, props can now be directly bound to specific sub-transformations of the model (such as tails).
4. Fix an incorrect coordinate system issue.
- Anchor resource updates.
1. It is now possible to have the anchor point teleport to the main camera (i.e. the render window's camera) with one click, or to have the main camera teleport to the anchor point.
>> Blueprint update
- Variable system: Integer / Float / Boolean / String variables can now be set for each blueprint, and the variables are saved in the scene file.
- Node types.
- Dozens of new basic operation nodes and several process control nodes have been added.
- Several new camera-related nodes, such as camera focus role, set camera brightness/field of view/tone, shake camera, switch (fade) to another camera, etc.
- New "Float Pendulum Physics" node, which can be used with model BlendShape to achieve Live2D-like physics effects.
- Added "Trigger Resource Trigger" node, the button on the resource page can be triggered by the blueprint now.
- New "Toggle Resource Enable Status" node, you can enable/disable resources via blueprints.
- New "Delay Data Flow / Control Flow" node, which can delay the data transmission or process execution time.
- New "Button pressed or not" node outputs Boolean value according to whether the button is pressed or not.
- The "Set Resource Properties" node now supports setting transition times and jogging functions.
Some of the nodes in ...... have already been mentioned above, so I won't elaborate on them here.
A detailed explanation of the nodes and sample blueprints will be updated in the documentation.
>> Configurator Updates
- Resources and blueprints can now be imported from/exported to JSON.
- New search function for node types on the blueprint page, the search box can be activated with the shortcut Ctrl+K.
- Fix most bugs in undo/redo function, new undo/redo button in the bottom right corner, also can be triggered by shortcut Ctrl+Z / Ctrl+Y.
- Array properties can now delete an element directly instead of moving to the last element and deleting it.
- Fix an issue where the collapsed state in the resource page would be automatically reset by setting any property.
- Optimize performance and fix various odd bugs.
