This is a smaller update as most of the work lately has been more behinds the scenes preparing for future updates and the full version. But I managed to do some additions and improvements to the demo as well.
The gif below shows the new splash attack upgrade in action.

Features/Improvements
- Added more shininess to the renderer
- Added some more stuff on the top right part of the map. More love to the other areas of the map is coming.
- Added new unique passive, Attack Speed. Increase the attack speed by 150%. Available as a boss reward
- Added new unique passive, Splash Damage. Basic attacks deal damage in an area around the target hit . Available as a boss reward
- Reworked the skill tree, more upgrades will be added there in the future
- Added option to control the character with WASD instead of the mouse
- Added tips on the pause screen
- Reworked the system for handling large amounts of xp crystals on the ground. Crystals should no longer stop spawning when killing minions even if there is a large amount of xp crystals on the map
Balance changes
- Increased the health threshold trigger for Mirror Image passive fom 40% to 50%
- Increased the number of clones spawned by the Mirror Image passive from 1 to 5
- Increased the movement speed per 1% maximum health missing for berserker's feet from 0.2% to 0.5%
- Increased the cooldown reduction per 1% maximum health missing for cooldown reduction passive from 0.2% to 0.5%
- Increased the base healing of Channel Heal from 5 per second to 8 per second
- Reduced the chance for minions to upgrade in the earlier waves
Bugfixes
- Fixed a bug causing the run animation of clones to not play properly
- Fixed a bug causing the Boss to get stuck sometimes
- Fixed a bug with targeting minions with A-move from certain distances
- Fixed a bug causing the blink clone to spawn at the target position instead of the current position
