Time for another update, a smaller one this time. Main things in this updates are curse and luck, two new passive upgrades.
Features/Improvements
- New passive in game upgrade and permanent upgrade Luck. Luck increases the chance to be presented an upgrade you have already started when levelling up, it increases the drop rate of gold coins when abilities spawn and it increases the amount of xp crystals and gold coins dropped from vases.
- New passive in game upgrade and permanent upgrade Curse. Curse increases the number of hostile abilities spawned as well as their damage.
- New upgrade stealth heal, gain healing over time while Stealth is active. Unlocked when Stealth duration and movement speed upgrades are maxed out and the Channel heal ability is unlocked
- Xp crystals and gold coins have been visually improved and easier to spot on the map
- Level up upgrade UI has been improved and now also shows the level of the upgrade offered as well as the cooldown if the upgrade is an ability
Balance changes
- Moved some hostile ability spawns closer to the player
- Increased the maximum number of xp crystals and gold coins on the map at the same time
- Reduced gold coins drop rate from vases
- Reduced Max health passive upgrade from 20% to 15% per level
- Reduced the probability of getting health upgrade as a choice
- Reduced the probability of getting health regeneration upgrade as a choice
- Increased the cooldown reduction of dash upgrade from 1.2 seconds to 1.5 seconds per level
- Reduced the start cooldown of block from 20 seconds to 16 seconds
- Reduced the start cooldown of blink from 20 seconds to 15 seconds
- Reduced the start cooldown of channel heal from 30 seconds to 20 seconds
- Reduced the start cooldown of stealth from 20 seconds to 15 seconds
- Current Stealth cooldown is now reduced by remaining stealth duration if stealth is aborted early
Bugfixes
- Fixed z-fighting on some rocks
- Fixed some bugs in hostile abilities targeting during stealth
