Since the release of the demo I have made some updates to the demo build so I'll put the details of all of them here.
Features
- Added vsync option in settings and increased frame rate cap to 300fps
- Added terrain at the edges of the map
- New hostile ability Hook
- Changed spawning of hostile abilities to follow a wave system
- Added bonus gold if you survive until the final wave
- Updated the lighting of the game
- Added stun effect to show when player is stunned
- Ability UI now reflects when abilities can't be used due to different status effects
- Hovering abilities now shows a description of the ability
- Added passive ability Berserker's feet to the character, increase movement speed when missing health
- You can now hold a mouse button to move towards the cursor
- Pressing S will now stop the characters movement
- Added cooldown reduction upgrade for Dash ability
- Added invulnerable upgrade to Dash ability, unlocked when length and cooldown upgrades for Dash are maxed out and the Block ability is unlocked
- Added charges upgrade to Dash ability, unlocked when length and cooldown upgrades for Dash are maxed out and the Blink ability is unlocked
- Added charges upgrade to Blink ability, unlocked when length upgrade for Blink is maxed out and the Dash ability is unlocked
Balance changes
- Removed armor permanent upgrade
- Removed armor in game upgrade
Bugfixes
- Fixed holes in the terrain colliders in some places
This is only the beginning, more updates are on the way!
