Hello! This is Nathan from Windzen.
First and foremost I want to thank you with all of my heart for buying and playing Kentor and also Bloby Part 1. The game is a labor of love and we hope you and your family love the Tors and their goofy world as much as we do.
I first drew Kentor and Bloby on paper in 1998 when I was six years old. I spent the better part of a decade making comics about them in collaboration with my little brother Jeremy (Now the composer at Windzen) on silly stories for the two of them to play out and characters for the two of them to meet. In adulthood I worked a few years in retail around video games and grew increasingly frustrated having to tell parents that their Xbox and PlayStation consoles didn't have much in the way of family friendly content. I realized that there should be more family friendly games in the world so I dusted off our old Kentor and Bloby comics and we got to work.
Now the first chapter is done but what comes next? Kentor and also Bloby Part 2 is already underway! With the engine and assets complete it will take us only 4-6 months to create and release new chapters here on Steam. They will always be cheap and playable by even your youngest! We hope you and your family stick around to see the story to its conclusion and beyond!
- Nathan
Kentor and also Bloby Part 1 will be patched regularly to fix up any bugs we were unable to find during development. If anything unexpected happens during game play you can leave us a post here on the game's Steam Community page, you can email us at [email protected], or you can send us a message at www.gab.com/Windzen and we'll get back to you as soon as we can!
A list of free features in development that will be added in upcoming updates:
- Storybook Mode! Just pick your page, hit play and off you go. The story will play itself out with no player input required.
- Page Picker! Right now there's a sneaky way to move through the game quicker. Just type "next" on your keyboard during any stage and the next time you move and jump Kentor around he'll be teleported to the next scene of the game. In truth this was a cheat code we used for debugging the game's audio managers but it's should be fully functional... for a little bit, at least! We're adding a real menu-based page selector so you can jump to whichever page you like and continue the game from that point.
- New User Interface. At the moment there are no official means to select your screen resolution or quit the game. This is due to a Unity update removing a lot of previously standard features that developers now have to create themselves. We're working on it but for now resolution can be changed by hitting Alt+Enter to move to Windowed mode and adjusting the screen size from there. Quitting the game is done by pressing ALT+F4 at any time while the game is running. We aren't thrilled with Unity removing these easy to use buttons but we have replacements in the works.
A list of known issues that you may encounter, with fixes already on the way:
(Any additional bugs brought to our attention will be added to this list)
- Sometimes in The Museum there will be a missing Tor in the queue line at the start of the stage (Don't worry, his Blob will be holding his place in line for him).
- Sometimes Kentor and Tough Tor will stop moving their mouths in line with the dialogue towards the end of their conversation.
- Sometimes the outline around a character can be seen at inopportune times.
