sunrays, sunrays?
sunrays!
We Love Sunrays!
Why?
well, because they look nice.
and also because Daybreak is getting a big update with updated lighting and improved Performance.
....eventually.
We mostly have all features released, however there's only bugs left, which somehow BREAK notes and Radios.
Physics Interaction
Reworked Headbob
Controller Support
Redone Options and Credits
Randomly Generated Door Code and Note Spawning!
...and we somehow fixed the keypad.
alsooooo
NEW DEVELOPER INTRODUCTIONS!
Ratchet - Programmer handling most of the features of the update.
Simplexityy - Co-Director of this fine project
Meep - Guitarist (hell yeah)
Monolith Worshipper - Story Designer
Our Studio is now up to 11 People!
(only like 2 doing the actual developing, don't get any negative review ideas (lol), still short on much, but we don't need much more!)
aaaaaaaaaaaaaaaaaand it's time for
level design.
Site-52 (the site the game takes place in) is large, larger than SCP:SL's site, and SCP:CB's site.
and all of the SCP:5K maps, lmao.
so i (Squiffy) have spent a TON of time just designing each sector of the game area, and outside areas that are unaccessable
because i love detail.
meaning the game will have MUCH passion put into level design, entirely done by me (Squiffy)
yeah, that's right, only one dude is going to be responsibe for the amazing levels upcoming.
now the game is on a bit of a pause as the Programmer is taking a small break away to work on some VR game, funny right.
damn, nobody was laughing.
anyways...
More next week!