Hello Everyone, this time it's an ACTUAL Blog post, instead of a Usual "Incoming" and a hint at what's to come.
We're going to talk about PLAYTESTING and DEVELOPMENT CYCLES Today.
--- Testing Builds ---
Dear Playtesters (Looking at you Zeno)
I would like to Present what Different versions of the game Mean, and how you should take into account their features.
- PRE-ALPHA -
- Environment Build / A Build that focuses on the Environment and Atmosphere, A Very Common one, will not have many puzzles involved, and will focus on designing the levels first.
Critique how the levels look, if there's too much stuff in one area, or too little in another area, send all these in BUG REPORTS in the Community Hub.
In the current version of the game, what would you like me to improve or change?
- Lighting Build / Usually a Lighting test given to the Public to see how well we could Improve the Lighting (Sunlight, Fluorolights, etc)
Send some info on how the Lighting looks for these builds, if anything is wrong, like the fog is clipping into the wrong places, or the lighting is too strong or too Red or Yellow, please.
Let me know.
- Debug Build / Usually for testing Game Mechanics, nothing much more to explain here.
These Builds will all be Available soon in the Properties Tab of SCP:Daybreak
A "BUILD CHANGE" Update will be published here to Signal that there has been a new Testing Build Ready to test.
(Instructions:
Open your Steam Library.
Right click the game's title and select. Properties.
Then, Locate "BETAS", and Open the tab, there you will find the Beta Section with the Special Builds)
--- Development Cycles ---
Previously, We Focused on the Entire Update, Multiple Days at a time, that was a mistake.
We are now switching to a more Iterative Development Cycle, Let me explain;
We work on the game small bits at a time, we get updates quicker, on a bit of a longer period, something close to at least 2 weeks each update, or for big updates, a month.
Meaning; Expect smaller updates with a medium amount of content, Big Updates will still happen, but Patches and Medium updates will be more common.
- Squiffy, Lead Developer from Sweden.
(ALSO, Swedish gamers, please stop review bombing the game and raiding our discord server, I don't want to deal with this shit still.)
(ALSOO, To anyone with a negative Review, PLEASE SPECIFY WHAT YOU DO NOT LIKE instead of Single Word Reviews, I can't fix the game and make it better if you don't give an un-biased opinion.)