Source: Steam Community (opens in a new tab)
Enemy pathing now alternates between directly chasing the player and predicting the player's movement.
In-game pause menu now allows you to remap controls and choose song rotations. As well as skip the current song, adjust volume levels, and set random song rotations.
Ghost now only enters phase-state when on low hp (below half)
Tris and Diamonds now face their velocity vector instead of the player.
Improved hand cursor.
Adjusted default volume levels to prevent audio clipping with certain songs.
Adjusted SFX volumes.