Source: Steam Community (opens in a new tab)
Runner shmup stuff:
- more music track because i like music
- nerfed 1-3 1-4 1-8 in general to make the game more forgiving and less frustrating to the player,1-13 got big nerfed
summary:
gun mechanic cool
but its not really a good idea to push it too hard where it becomes a precision platformer(or even get close to that in the first place)
the mechanic isnt that precise
- increased the vertical recoil/knockback of the GUN a little to give more control to the player
- reduced the time to restart the stage after dying because waiting sucks
i probably may also want an option that just remove waiting at all
- All enemies that does contact damage has their damage reduced by 50%
- MP bar now only appears when recharging/in slow mo
- water reflection and rain added in some stages because it makes the game looks gooder
- Fixed some bug in stage 15 where the squares spawn too fast
Visual novel stuff:
- I finished writing everything, hurray
To do for the final demo version:
Nothing, just gonna throw the game to flash sites everywhere now
https://trello.com/b/gnrispmf/tm01
Also heres the funny devlog where i shove in random spam and pretend its a devlog.
https://vf-traveller.itch.io/a2cayry-seems-to-be-playtesting-a-2d-runner-shooter-from-cciprologue-demo/devlog/734390/v8401-devlog
Release date?
No idea. There is a 10% chance that the game releases before august 11,2024 though because that's the date my wow sounds subscription expires(i forgot to discontinue it). I will also open the entire game for public playtest before release because why not.
Also I forgot to delay the game so the release date thingy got locked in and I dont want to trouble steam support so its gonna stay coming soon forever.
In theory its just designing new levels and writing dialogues how long can it take ahaha
wdym there will definitely be something unexpected that comes up and takes extra time
Also remind me to figure out someway to revive rickroll™.