Source: Steam Community (opens in a new tab)
Runner shmup stuff:
- Stages overall are more polished and more intuitive.
- An actual tutorial also actually exists in the game now.
- Player bullets are now more accurate and shoot closer to the pointer.
- Added stage GUI that show which stage you are on.
- Added a progress bar GUI that shows your current progress at the current level.
- Increased gun knockback in room_menu.
- Enemies now have death effects and outlines.
- The player also have outline for easier visibility now.
RGB DUST HELL YEAH
- Added more visual effects when the player dies.
- Backgrounds in general are more dark overall.
- Bullet time now use desaturation instead of inverting the color which is more friendly to the eye.
Visual novel stuff:
- Part 1 of the story rework where a lot more diagloues are added in from the main game.
- Added mouse wheel scroll up key to bring up the story log in VN segments.
- Added mouse wheel scroll down key to continue dialogue in VN segments.
- Nerfed the jump speed of Cci in the visual novel segments
- Changed Cci's text color from orange to light purple.
- Fixed some bugs related to the auto mode.
Bug fixes:
- Fixed slow motion visual effect persisting after player death.
- Fixed the player death effects not working.
- Fixed the game teleporting player to vn_room_tutorial when it should not.
- Fixed a major bug where the VN segment after 1-6 sends you back to 1-2.
- Fixed a bug where gray enemies don't do contact damage on the later stages.
General:
- Reworked the main menu room too be more natural.
- Stage transitions are now less flashy and the color shifts slower.
- Fixed some signboards on main menu room. not appearing.
- Reduced panorama effect in main menu room.
- Reduced default bloom strength by 0.1.(1.8 -> 1.7)
- The show music thingy now auto vanish after 10 seconds.
- 2 new music track added in which brings it to a total of 68 tracks.
- Updated steam store page description.
- Added a bunch of Anti-RGB options which makes the game more accessible(RGB speed,RGB text speed,disable all RGB,etc).
- Optimization behind the scene which should make the game less laggy in general.
- Added mouse lock to the game which makes the cursor stays inside the game.
- Added aiming cursor to help locate where you are aiming.
To do for the final demo version:
- Finish writing and porting the dialogue script.
- Add one more stage(1-15).
- More play testing for the stages.
- Update the art assets on steam page.
- Make the ping disabler actually work.
- kickstarter.