The biggest change in this update is the completely revamped Story Brain system. Instead of using simple countdown timers, the new system actively monitors your colony's performance and dynamically serves events based on how well your settlement is doing - either helping struggling colonies or challenging successful ones.
Enemies also now interact with doors more intelligently, attacking locked doors efficiently while allowing colonists to move through during sieges. Most animals (except for bears) now don't attack buildings, circling around your settlement instead.
Bug Fixes:
Fixed farming system issues
Resolved problems with moving crafting stations
Corrected AI pathing around doors
Addressed loading issues
Reduced "stuck" behaviors and improved optimization
I've also added several new events and enemy types to take advantage of the new Story Brain system. I will be creating more events and polishing the new ones I just put out.
The next update will focus on expanding content with new furniture, building options, weapons, and equipment. Thank you for your continued bug reports - they're essential for improving the game. While this update fixes many issues, new ones may appear due to the significant system changes. Now that I'm back to working on smaller, more bite sized update, I can return to my usual rapid response to bug reports.
