Now that Steam's Next Fest is over (thanks to everyone who joined my livestreams!), there are a couple of fixes of the demo that I should publish. I'm still planning to add an additional music piece, but that is delayed for a couple of days because of a tiny project in Rec Room that I want to finish first.
- I had a look at visual quality settings and added a new menu item: SETTINGS > VISUALS > QUALITY, which may be set to LOW, MID, and HIGH. (Currently, this affects only the amount of multi-sampling for anti-aliasing.)
- The game is now supposed to wait for V-sync signals in all quality levels to avoid excessively high frame rates (but you can still deactivate V-sync in the graphics driver settings).
- The Tilt Five™ camera is now using image post-processing for a glow effect and an anti-aliasing technique recommended by Tilt Five (in addition to the anti-aliasing provided by the multi-sampling that is controlled by the QUALITY setting).
- LEVEL MENU > UNDO MOVE now includes the number of the move (if there is a move that can be undone). It also includes the level number to remind you of the move limit.
- The game window is now resizeable. (Because I was annoyed during my livestream that I couldn't resize it.)
- There are a couple of changes to stats, achievements, and leaderboards, which are not relevant for the demo.
As always: please let me know any comments or questions!
