Hello, Runari!
Patch 5 is here - you are on the latest version if it is 88959. Here are some of the top changes that were added:
V1 of Cross-World XP is here
Added Pause Mode ⏯️
Increased the drop rate and variety of weapons in Lockboxes, including Bows 🏹
Difficulty balancing changes, including Dungeon Lives and Enemy HP scaling
Many bug fixes, QoL updates, & more
New Features
Highlight Feature: Cross-World XP Save
Your character now saves their Hero and Class XP from all worlds they join
In playing multiple worlds, the game will track your highest Hero and Class levels
You must load into the world at least once for the game to track the progress (recommended: your highest progressed one, whether it’s yours or a friend’s)
The game will automatically try to scale players to be relatively close to each other to preserve a unique experience
The World Scaling Cap setting allows you to customize further the extent of scaling between players in the party
You must rejoin a world you’ve played previously to set your XP to what you had in that world
Fixed a few cases where earning Trust XP would not be saved in multiplayer for all players
Improved reliability and stability of saves, especially in multiplayer games or unstable environments
Note: We plan on expanding this feature more in future updates, such as the ability to start at level 1 again.
Changes
Added a Player Stats screen (let us know what else you’d like to see here)
The new player stats screenAdded Pause Mode!
The host can adjust Pause Permissions in World Settings
Added a distance display to some quest markers in the world
Added 2 new bow weapons (alongside the original 4 bows for a total of 6 currently obtainable in the game)
Added the number of enemies defeated to entries in the Enemies Codex page
Fixed a few login issues that affected a small portion of players, but had a very high rate of failure for those players
Added a warning when viewing the Audio Output Device in settings if the sample rate is unsupported
New Tutorial Flow
The tutorial now sends you directly to Arcadia, and the return trip to Odin Shell lets you do more before sending you back to the island
Base
You can now build additional Portable Bifrost Chests anywhere in your base

You can now feed Gnasher much faster when tossing the same type of item in a stack
Fixed an issue where petting Gnasher and then moving during a narrow timing window would prevent you from interacting with other objects
Shoppers were forced to take extensive training courses that make them much less likely to stare at your cheese with empty eyes while demanding you sell them cheese
Reduced shopper price purchase randomness in favor of shop upgrades and future sales boosting price
Fixed an issue that could cause clients to see invalid item placement states on some base items
Improved collision around the checkout counter shop bell
Upgrade statues now show their bonus in the upgrade prompt
Moved the big cat statue away from the main building area
The Mastery pop up in your base will now only trigger if you have mastered items equipped, and only if your shop is level 3 or lower
Progression
Dungeon lives are now scaled by difficulty
Casual = 99
Easy = 20
Normal = 7
Hard = 3
Challenging = 1
Unforgiving = 0
You now start with both weapon slots unlocked
Using the statue in the tutorial will automatically equip Fists in your second slot
The Dual Blades of Eitri now increases weapon damage by 5% per level, and can be upgraded to a maximum of level 25
Increased maximum Hearts from 14 to 30
Normal hearts have yellow outlines and represent 4 health each
Hearts 11-20 have green outlines and represent 8 health each
Hearts 21-30 have blue outlines and represent 12 health each
Enemy difficulty level settings are now more appropriate for their names
Overall, this increases the difficulty more as you raise the setting
On Unforgiving, you will see enemies with yellow skulls by their name that indicate they have additional resistance to impulse
Greatly increased the drop rate of weapons in Lockboxes, and the overall variety of weapons that can be found in Lockboxes
Fixed a scaling issue that made high level enemies gain progressively more health relative to player power, mostly affecting levels 100+. This change drastically reduces enemy health at very high levels
Reduced enemy HP scaling by 14%
El Gato Altar, Sword God (+max weapon level) maximum upgrade level increased from 30 to 50. Upgrade cost now stops increasing at level 20
Megingjörð (+primary stats) maximum upgrade level increased from 20 to 40 Upgrade costs do not increase past level 20
You now start with +5% critical hit chance and +4 critical damage level
You now heal 1 heart on clearing an encounter before building the Viking Brews upgrade altar
World Settings screen will now suggest increasing the difficulty if you are strong for the current setting
Items
Mega Beam and Lasso enchants will no longer appear twice on the same weapon
Incinerating Beam should now reliably scale based on Strength
Improved dual weapon icons
Added and updated several icons
Updated a few weapon variants that had duplicate names:
Coiled Shield, Hearty Hammer, Hunter’s Bow, Iceblade, Jagged Hatchet, Legion’s Fist, Windborn, Winged Vengeance
Fixed an issue that made bows invisible when dropped, resulting in it being impossible to pick them up
Bug Fixes
Added exploration milestone quests for each island, rewarding a World Star and some Island Reputation at 20%, 40%, and 60% exploration
Made many fixes, tweaks, and improvements to the Dustwraith boss fight
Added some additional World Stars in chests on Greenvor
Fixed an issue in Smoldering Depths that occasionally prevented important quest rooms from appearing
Fixed a bug that caused the map markers for different regions to clutter in bad places, mostly affecting Greenvor
Fixed a broken chest in Greenvor
Fixed a potential crash when traveling to Frostvaldr
Fixed a variety of map progress issues in Frostvaldr that caused chests to be assigned to the wrong regions or not complete correctly - it should now be possible to reach 100% completion on the island
Updated the Blin Codex page to exclude Blin merchants who cannot be recruited via a whistle
Fixed and improved many environment issues, such as floating rocks and grass
Fixed a few places where you could jump out of the world
The Whoop Whoop emote now loops
Fixed out-of-character debug text that could appear in base names
Chime Audio added to catching a fish to help with accessibility
Many text and localization improvements
Known Issues
Bows:
If you keep aerial attacking near the ground you'll hover right on the ground
Bows aim slightly to the left and down from your cursor
Bows may occasionally get a bad target and fire to the side instead of ahead. When this happens, interrupt your attacks by moving/dodging and it should correct itself on future attacks
If you join a world where the host is many levels above you, you may see red skulls on the enemies. They’re purely visual and don’t affect combat if applied in this way.
You may see two of the same skill in your Equipment menu
Pumpkin Fest is over! However, the quests are stuck
to remind you of your follyuntil Frostfall begins.
Thank you for playing, and welcome to the skies of Cloudheim!
— Noodle Cat Games
