
UI
- UI animations updated for when hovering over buttons.
- Mouse icons in tutorials updated.
- Settlement statistics and settings are now also available in the HUD.
- Removed bars for some statistics.
- Population, Happiness and Food supplies now also display weekly/monthly trends.
- Adjusted the order and circumstances in which several tutorials appear.
- New wintery background in main menu!
- New icons added for some buttons.

Gameplay
- Reworked how 'Worked zones' for Settlements work.
- Each Settlement now start off with 3 worked zones, which can be selected from all the controlled zones (usually 8 for the starting settlements).
- The factor of food production for each worked zone is now doubled, meaning that selecting 3 Woods will give the same production as previously having 6 woods worked.
- This enables sustaining settlements in odd locations where you do not have maximum amount of zones free (8) as long as you have a few fertile food production zones within range.
- Town Hall, City Hall and Capitol now increase the number of worked zones for food.
- Removed Taxation bonus from Town hall, City Hall and Capitol.
- Game speed choices reduced from [1,10] to [1,5]. The new 5 is the equivalent of old 10, and each step in game speed are still exponentially faster/slower.
Bug
- Fixed issue where first settlement name and nation name would not be the same in a few game modes.
- Fixed issue where 'Encountered nation' event would appear twice in the event log.
- Fixed text colors in custom map screen which were illegible.
- Fixed issue where UI would disappear in the Settlement details screen.
- Fixed so units can no longer Fortify on water zones.
- Fixed issue where in-settlement camera would sometimes zoom out without noticable user input.
- Fixed an issue where opening the Sanitation breakdown screen would stop raycasting in the settlement details view.
Audio
- Some tutorials now have audio! (English only for starters)
Editor
- Re-skinned UI in editor.
- Icons added to many buttons.
- Fixed a few navigation issues.
- Texture is now re-painted when painting new zone types.
- Trees and misc. objects are now re-painted after painting new zone types.