UI
- Some iteration of New Improvement and Food production breakdown screens.
- Added toggle for Settlement settings should you like to adjust food rationing and/or taxation across all your settlements.
- Re-skinned UI to new 9slices.

Gameplay
- Trader scenario updated slightly.
- Updated how AI reasons to select food rationing.
- Updated how AI reasons to construct mines and industry taking sanitation effects into consideration.
Multiplayer
- Fixed so construct SFX plays when queueing improvements.
Input
- Selecting settlement now locks UI navigation to only those buttons in the HUD. (gamepad)
- Hover to first recruitable unit when using gamepad and opening new unit screen.
- Fixed ui navigation issue when hitting B in the Trade dialog on Gamepad.
- Fixed ui navigation issue where no element would be highlighted in dropdown lists with gamepad.
- Can now enter some texts into text inputs with Gamepad (Save game name)
Bug
- Fixed issue where settlement details tutorial would appear when it shouldn't.
Localization
- Corrected text in food production breakdown screen when supplies are running out.
Editor
- Can now drag and drop files into the editor for editing.