As we push through for our fall release, and finish up submission and content for the summer festival season, we have another update to share that affects our demo! Remember you can play our demo from steam or itch.io
0.6.0
Pax Rising 2 release
Capped FPS at 90 to avoid a runaway GPU bug on some systemsHit Detection.
Fixed hitboxes based on feedback from the community
Generally reduced and moved Aggys primary hit box
Corrected hit box size of 'tail strike zone' in Sleep Paralysis demon fight
Adjusted trap hit boxesNew Loading system
Changed the system for loading and reloading rooms. Rooms you've been to are now cached, so it should be faster overall now. Cache is cleared on level change
Added a loading an animated 'pulse' icon while things load
Added a counter for objects being loaded
Increased run speed of bump in the dark enemy
Changed light in rooms 1-8
Adjusted light occluder on CreeperHealth Bar Changes.
Changed 'Stress' to 'Resolve' It is otherwise identical
Changed the color of Resolve from Blue to Red to match player expectations
Changed the color of Stamina from Red to Yellow to match player expectations
Changed HUD life bar elements, to better support growth upgrades
Added Stamina and Resolve upgrades to the first dungeon and some questsPath finding
Replaced pathing system with a new system to support dynamic obstacles
Dynamic obstacles now exist. If Aggy is already moving, she will try to go around them automatically, but it will be much faster if you readjust her yourselfMisc Changes
Fixed some broken animations
Added new 'vignette' effect during combat
Added door opening animations
Fixed many small graphical glitches in intro area
Added dialog to Sleep Paralysis Demons room if you try to use quest items too early
Some objects are now only revealed when a light exposes it
Added hint lines to east door of trap room 1-7a. Increased respawn time of mobs in this room as well
Improved the 'hint lines' for object relationshipsAs always thanks for your support! Hopefully there won't be too many other major updates that affect the demo level. Also be aware we will be putting up a completely new demo in August for Steams Visual Novel fest, to show off our social systems properly. The classic dungeon demo will NOT be available during that time! So if you want to try all of level 1, do so before August!