Source: Steam Community (opens in a new tab)
Modding Fixes
- No method to create SoulCard creation data without passing from a json
- Loading mod with error should no longer bug out the entire game. If an error is catched during mod loading, error will be printed in logs and the game will reload mods removing the failed mods. (this for example lead to being unable to open the soulshop, among MANY other issues)
Modding QoL
- Added a "Add Mod" button at the top of the mod list, this is an easy way to add a new mod with integrated manifest builder
- Added an "edit manifest" button when selecting mod in local to easily modify a mod manifest without having to go inside the mod manifest with a text editor