Content planned for the Early-Access release for early September
Meta-Progression
This is the most important feature to come.
Each run will bank a certain amount of Soul-Coin based on how many enemies killed, gold collected, and how far you went, extra can be gained from the boss and having a multiplier based on the World Difficulty.
The upgrade will be very diverse, going from simple stat upgrades to some more exotic one like removing Question mark over those elite fights, or making elite fight drop artifact.
World Difficulty
Meta progression, adding a lot of power to the player, it is important to find a way to keep the challenge up (without just making the early game ultra-boring).
For the early access, there will only be 2 difficulty available, Class F and Class E
Class F will be about the same as the demo in term of difficulty and length.
Class E will introduce a whole new zone, new enemy type, and over-all more dangerous.
Every time you beat a new difficulty for the first time, you'll unlock the new upgrade in the soul shop!
Achievements and Unlocks
The Early Access bringing a lot of new content: Weapons, Soulcards and artifacts, many of them will be locked and won't drop in the game, you'll need to achieve some task to unlock them, they will be linked to Steam achievement.
After That?
I have a lot of new content and entire feature to add to the game after the Early-Access release.
More detail about this and a roadmap will be delivered after the Early-Access launch!
