Alphabet reset !
QoL
- You can now press your card detail info key in the forge to directly check the modifier in the encyclopedia.
- Added option to get an high contrast cursor (added white border)
- You can now enable/disable Health bar marker
Change
- Addition of "Anti-Tier" Equipments (Yet another bug made a feature) Instead of finding "-1" tier equipment that can be leveled up back to F-tier, they will now be "ANTI-F-tier" and can be leveled up and tiered up to any equivalent tier Anti-Tier have inverted stats from modifier
- Change of Crystal Depth layout to add more branching to it
- Void primordial now take 0.1% of damage inflicted to the shields
- Weapon cap will now delete random projectile instead of the oldest one, this should reduce the situation where projectile weapon simply lose "range"
- Projectile delete due to projectile cap will add a part of their damage to other projectiles
- Made Necromancer Beam Indicator more visible
Fixes
- Health marker was just missing, they are small bar on the health bar to help graduate it.
- Changed how dash cooldown is handled to fix Unstable core blocking cappacity to dash Code wise, dash cooldown is now treated as a dash charge rate instead of a time until next dash is ready This make dash cooldown stat update in real time and not on the following dash cooldown, which was a serious issue with unstable core
- Game should no longer select "next stage" after a card selection in the shop
- Infinite gold leading to less soulcoin than near infinite gold
- Scavenger causing non-gunslinger weapon to not work
- In forge, having the scrollbar of equipment bonus being selectable and making the player losing focus with gamepad
- Changing inventory page with trigger hapening too quickly
- Ending run after looping no longer display game over screen
- A-rank upgrade in soul-shop : Stat boost per achievements final level giving +20% instead of +2% (sorry)
