Source: Steam Community (opens in a new tab)
list of new changes against the previous patch available for beta testers.
- Respawn time changed from 5 seconds to 10.
- changes to carrier turret projectile, graphics, and performance optimization.
- carrier turret fire rate decreased from 5 rounds per second to 3.
- Projectile Impact VFX changed.
- overhead health bar HUD sizes got smaller.
- repair package ability visual cue enhanced.
- cannon muzzle flash VFX visually enhanced.
- EMP VFX visually enhanced.
- Field-Repair VFX visually enhanced.
- camera animation is added after the player drone is destroyed to show a better overview of the battlefield situation.
- UI adaptation to different screen sizes has been improved
- Movement system has been optimized resulting in decreased latency and smoother movement over the network.
- battle-core's shield changed, the shield is now made of 5 separate tiles, each can absorb 2000 damage points before breaking. when a tile breaks the others remain until their charge runs out or gets destroyed. this also includes changes to the shield material and 3d model which visually reacts to hits.
- replaced aiming reticles with a laser sight. this is only visible to the owner and massively changes the aiming experience indicating the trajectory of your projectiles all the way without the need for a complex set of reticles and range finders.
- steam login was added to the features. so steam users won't require to input anything manually.
- main menu UI visuals changed.
- kill feed added to top corner left side of in-game HUD
- improvements to latency compensation system now synchronize server and clients up to 95% with pings even as high as 300ms.
- a single-player game mode is coming with this update called "training". in which players can sharpen their skills while enjoying more casual endless games. competing over top scores with others is part of the simulators. the competitive aspects of this game mode are going to be added in the next update. also, a voice assistant AI gives players tips and directions on how to play which will serve as a tutorial on game controls. the AI has a reactive interface. also can come up with a variety of hidden dialogues for special situations.