The Cleric officially joins the roster.
Bringing a completely different playstyle focused on sacrifice, scaling, and high-risk power spikes, the Cleric rewards bold decisions and careful resource management.
Playtesters will know him already - now he’s fully live for everyone.
Time to test new synergies and see how he performs in the current balance meta.
⚠ Important
Save games from previous versions are no longer compatible with this update.
0.6.6 Changes
⚖️ Balance Updates
Normal monsters are tougher
ASCENSION is more challenging
Reduced Initiative reduction in events
Cheaper starting cost for card removal in shop
Buffed ORANGE relic
Nerfed ETERNAL WINTER
Replaced CLONE with SMITH in starting event
Buffed BRAMBLE
✨ UX & Quality of Life
Start-of-round visualizer added to turn order
ASCENSION level now tracked in run history
Tooltips now shown in potion rewards
Multiplayer signaling added to Card Reward “Skip” button
🛠 Fixes & Improvements
Fixed SHADOW STRENGTH missing upgrade
Fixed FIREBORN+ inconsistency
Adjusted score calculation
Updated BLOOD MOON description
Guaranteed at least 1 shop per act
Fixed typo in FLAMEKISS SLASH
Fixed coin count speeding up in early fights
Fixed missing cards in card rewards
Various layering fixes
We’re continuing to refine balance, pacing, and multiplayer stability.
Let us know how the Cleric feels - and how the tougher ASCENSION plays now.
See you in the next run ⚔️
