Hello, this update contains mostly performance and behind-the-scenes improvements, but also some gameplay changes.
I've gotten feedback from a few players wanting more consistent healing, so I've added healing at the end of every level at Difficulty 0 so casual players can still enjoy the game. For players who enjoyed the challenge of no healing, there is now a difficulty modifier to disable this default healing.
I updated the Bat and Horned Bat movement behavior to add more variety among the enemies. I still think there could be more diverse enemies, so I'll continue to update and add more!
I've also reverted clouds to target enemies closest to the player.
As always, thank you for playing and feel free to share feedback!
What's changed
Improved enemy and cloud physics performance
Updated pearl pickup item to fly to player at end of level
Added and updated various relics
Fixed issue where coin count could go negative
Display more stats in menu
Heal player at end of level by default
Replaced -1 max health difficulty modifier with no healing at end of level
Updated difficulty rewards
Updated Bat enemy with new movement pattern
Updated Horned Bat enemy with higher move speed but lower turn speed
Reverted clouds to target enemy closest to player
