Hello! This is the first post-release patch for the demo, containing mostly bug fixes and balancing changes.
What's Changed
Rearranged stats in menu to be more intuitive
Renamed Move SPD stat in menu
Increased stats for Fish Cloud for balancing
Increased Rabbit Cloud stats for balancing
Increased Shield Cloud base damage for balancing
Adjusted Basket price and weight and added stat diff
Fixed Basket Head stat calculation
Fixed Farmer stat calculation
Fixed Mask Dancer stat calculation
Fixed Monk stat calculation
Fixed Aristocrat stat calculation
Increased Focus Orb price
Increased Random Orb price
Updated Cloud Plushie sprite and increased cloud weight multiplier
Increased Radish weight and price and updated description
Updated Ramen description
Reduced Guardian Totem move speed debuff
Increased Heungbu's Saw price
Updated Magpie Feather description with stat diff
Increased Ox Mask price scaling and updated description with stat diff
Updated Royal Fan description with stat diff
Decreased Hand Cannon attack speed debuff and increased base price
Updated Candle to reset every level, reduced price, and updated description
Fixed game crashing when loading run with Elixir of Life in inventory
Increased Golden Axe price
Updated Mirror to not be consumable and increased price
Fixed issue where clouds would spawn when Basket Head has Cloud Plushie
Updated Pick Up Range stat to display with base 0% for consistency
Increased base radish spawn rate from gourds to 20%
Updated Aristocrat description
Updated coin icon
Fixed Dokkaebi Boss fireball fan attack spread
Fix memory leak issue with Storm ability
Fixed Morale flag buff calculation
Fixed memory leak issue with water explosion projectiles
Added trail line to falling gourd seed
Prefill pool for cloud projectiles to improve frame rate
Fixed menu resizing issue when cloud stats wrap
Fix issue where stat diff preview sometimes shows "-0"
