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Your Feedback 0.10.4 : Preview on Beta Branch

tl;dr; A bunch of changes based on player feedback

Hi All,

The preview build for the 0.10.4 patch is now available on the beta branch.

This patch is almost 100% changes based on your feedback!

You can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! I truly love working on it and it's such a blast seeing you find Chess Survivors and enjoy it's unique take on the genre.

Cheers,
Aarimous

0.10.4 Beta Patch Notes #1

  • Players can now move onto tiles occupied by minions
  • Player can now consume chests if a minion spawns onto a tile already occupies by a chest
  • Added melee damage increase to core level up loot pool. Amount will scale each so Act 1 is +2, Act 2 is +4, and Act 3 is +6
  • Added ability damage increase to core level up loot pool. Amount will scale each act so Act 1 is +1, Act 2 is +2, and Act 3 is +3.
  • Adjusted the level up loot that increases player health to scale with each act so Act 1 is +5, Act 2 is +10, and Act 3 is +15. This will keep it in line with the new melee and ability damage increases.
  • Enemy health bars will now show when the enemy is at full health
  • Fire Wall map hazards:
    • Will now only rotate during the player’s movement phase. The goal here is to make the fire walls feel avoidable.
    • Now rotate faster, this is to make up for the pause and to push the player towards more action since the walls might hit the player
    • Now last 12 turns, previous they were time based but this now doesn’t make a lot of sense since there is a pause in the rotation
    • Added back in some variations in length and number of arms for more interesting fire walls

  • Relic changes:

    • Just a Sword: melee damage increased from 1 to 2
    • Gloves of punching: melee damage increased from 2 to 3
    • Steadfast protector: damage reduction increased from 1 to 3
    • Knights Bane: knight health -2 to -3
    • Gift to the Plebs: Pawn health reduced from 4 to 2
    • Gift to the Plebs: Knight damage reduced from 2 to 1
    • Reckless Axe: Enemy damage scale reduced from +100% to +50%
    • Empty Heart: On low health, player Ability Damage increased from 3 to 4
    • Empty Heart: On low health, added Player damage reduction of 5
    • Old Smelly Cheese: Player max health scale reduced from 100% to 50%
    • Lost Diadem Queen: Ability damage per pierce increased from 1 to 2
    • Ancient Hwacha Rocket: Ability damage per range increased from 1 to 2
    • Ace Spades: added property +1 amount of loot on level up
    • Five Head Stoned Ring: ability bonus damage to elite increased from 5 to 8