Changed
The core survival aspects of the game are unbalanced and need to be more challenging. Loot and consumables have been balanced to extend the early game and create a need for players to manage resources and find alternative ways to survive.
Player Stats
- Metabolism and thirst rate increased (were way to slow before)
Loot
Reduced Spawn chance for:
- Canned Beans
- Apples
- Animal Fat
- Lost Hunter and Military chests dynamic spawns
- Hunter chest loot contents
- All dynamically spawned loot vehicles
Increased spawn chance for:
- Scrap metal
- Stone
Consumables
Decreased sustenance from:
- Tomatoes (Raw and Grilled)
- Apples
- Cooked Meat
- Canned beans
Increased sustenance from:
- Meat Stew
- Cooked Steak and Vegetable meals
- Cooked Grilled Vegetable meals
- Beef Jerky
AI
- Increased number of soldiers at military bases
Fixed
- ADS not working after exiting world item move mode
- Items dropping too far away when dropped
- Blood splatter decals temporarily disabled as it was causing a random crash
- Bandit camps not spawning bandits
Optimisation
- Reduced reflection capture resolution
Added
- Smooth crouch camera transitions
