Greetings participants.
First off, there will be a bug-fixing patch with a couple of new upgrades and a new feature in an hour or so.
Secondly, I'd like to share some of the plans CL, Inc. (me) has in store for you in the coming month.
Tier-four arenas and a variety of new weapons and armor will be released. With that will come several new biomes, at least one new boss (maybe two if testing goes well on the second), and several new enemies.

A couple of new mechanics will be added into combat, or rather, appear a little more frequently in combat. The broken robots that wander about at night will grab you if you ignore their warning sound and stay too close. There will be a few new enemies with variations of this. The other mechanic will be a surprise! Who doesn't love surprises? Especially when they can kill you suddenly!
One of the new bosses can give you a glimpse of how that can look:

Pay attention to sound cues!
Quests will also be fleshed out a bit more. Currently, they're primarily used to keep track of items you need, but more stories and interactions with the denizens of Crossedland will be coming soon-ish. Vex, Melba, and Reicherd will more than likely be the first three who you learn quite a bit more about.
With the tier-four arenas will also come the next upgrades to the ruins on the island and the next upgrade for custom building materials. These will be made of plaster and look a little less ramshackle than they currently do now!
Two new gameshows are in the works and one of them should be done in the coming week or two!
Lastly, I'm working on getting controller support up and running. Partial controller support will more than likely be available in the next week. Full controller support will probably be within the next month.
Good luck out there. We'll be watching!
