Greetings participants,
It's been three years and I can't believe I'm finally releasing Crossedland to the world (in early access at least). I'm incredibly excited and incredibly nervous. I hope you all love it as much as I loved working on it (and still love working on it, I'm obsessed, send help).
I look forward to seeing you all in Crossedland and would love to hear any and all suggestions for Crossedland on Discord. You can join by follow this link: https://discord.com/invite/Wny7ftxmwv
Without further ado, here are the most recent patch notes for a hefty patch:
Arenas:
• New arena type. Scavenger Hunt. It will function similarly to the gathering arenas with the same time penalties, however, there will be a random item to find in the arena. If you find it, you get a huge boost to your arena score and favor. It also can be placed as furniture. Some of them are neat and quite valuable
• Sometimes flamethrowers
• Added three new time penalties to the arena. Stalker, Eraser, and Orbital Assault
• Gravity anomalies and meteor showers can now occur in tier 1 arenas, too
Enemies:
• New enemies that search for and gather resources. After gathering so much they’ll book it to the portal and try to escape, so keep an eye out for them!
• Big Steve can no longer be stunned
• Big Steve has cooler animations now and different attacks
• Shaun’s minions hit for less damage but Shaun’s melee is increased
• Added some worn armor that’s easier to find on enemies
• Enemies can now hear each other
Mechanics:
• You can no longer go into arenas with items in your inventory. Only equipped items and items on the hotbar will be allowed to enter
• Added equipment slots for tools
• Medical supplies now cap out at 5 in a stack, everything else remains the same
Abilities and Skills:
• Added athletic skill you can raise by running around, special attacks, and swimming
• Added ability learned at 40 athletic that keeps you from being slowed by the environment
Crafting:
• Added crafting fire arrows and a few sword upgrades. Roland can have the book that teaches the recipes.
• Campfire and smelter now starts with 10 fuel to better align with crafting recipe
Furniture:
• Added stone and wooden paths to build on the island
Vendors:
• Added bulk item trader named Jack to the Hub. He sells basic resources in larger quantities and ponders the mysteries of the universe. He can be found across from the restaurant
Quality of Life:
• Added auto-sort to chests that automatically puts items in the chest from your inventory if it already contains them
• Quest tracking fully functional
• Added unstuck ability while on your island. Holding escape for 5 seconds will save and reload
• Magnet upgrade now also pulls logs to you for science reasons
• The hub now has a small training area with dummies to beat on and raise your skills up to 10
• Leelu now has informational icons in her store and armor will now show a small circle of color in the bottom right to show what color it is
• Added sell all junk button to vendors
• Marked junk items as junk and slightly increased their value
• Everything is now accessed through the single console instead of having separate portals
• Added keyring to hold keys instead of them taking up space in the inventory
• Can now check requirements for next rank in inventory window
• Added a warning system for when you are close to a hazard like gravity anomalies
• Added autorun
• You can now continue sprinting when you run out of stamina. It’s a slower speed than full sprint but faster than normal running
• Added audio options to settings in main menu
• Added controls menu to pause menu
Changes to Mechanics:
• Gameshow tickets can now be found and used to get guaranteed gameshows on the console. They can still happen randomly, too, but the frequency has been reduced. They can be found in chests, from humans and elvar, and Roland and Keela have a chance to stock them
• Jumping in water now puts you out if you find yourself on fire
• Slows from the environment now leave when you start swimming
• Stamina and energy regen now regenerates a percentage of stamina/energy, drastically increasing stamina/energy recovery time at higher levels
Visual Changes:
• Updated Reicherd’s arena quite a bit
• More flavorful deaths (executions) when you die!
• The Hub got a facelift
• Recipe learned notification now far easier to read
• Recipes learned from picked up items now give notification
• Changed appearance of teleporter on island
• Island prettier and has interactable grass now
• Plains prettier
• Added sparkles to logs to see them in tall grass easier
• Grass clears out quicker when building
• Made the sparkles on rocks less obnoxious
• Player now causes ripples when they’re in water
• Things get a bit wetter during rain and storms
• Added a couple of cutscenes to the game (now you can witness Reicherd being a beast)
• Updated tutorial control list to make it easier to follow
• Fixed grass sticking through various floors and reappearing under placed items
• Made pickupable objects easier to spot
• Fixed color of armor staying in slot after moving item
• Fixed grass shadows
Adjustments:
• Tweaked damage numbers
• Nerfed daggers
• Potatoes, garlic, carrots, and onions now slightly easier to find
• Lowered copper needed for Vex’s first building
• Increased heavy and reckless attack damage significantly
Just for Fun Stuff:
• Standing on the port in pad while someone teleports in is a bad idea now
• Added credits to main menu
• Added weather manipulation machine. Deckar sells it for a pretty penny
Bug Fixes:
• Fixed issue with drawing and sheathing
• NPCs no longer wildly slam doors
• Fixed music to correctly swap between combat music and normal
• Fixed issues with inventory getting stuck if item dropped off screen
• Take all in loot windows now works properly
• Polar bears no longer appear in strange environments and ruin your day
• Fixed bug that jumbled up the crafting menu when you hit the general button
• Fixed issue with elementals getting stuck while attacking
• Reicherd doesn’t immediately wander off anymore
• Fixed issue with quest and key items allowing you to place them in chest but not take them back out with right click
• The guard wanting a drink now doesn’t trick you into giving her free drinks
• Fixed issue with teleporter not appearing on island but still being useable
• Enemies don’t eternally die when touching the starting barrier in arenas and you no longer have to listen to them being trapped in their own personal hell as their body is disintegrated and reformed until the end of time
• Drones behave like they should and don’t hide in the dirt and watch you while you participate in shameful activities
• Fixed some AI navigation issues
• Shaun no longer immortal
• Put Seymour into a few classes so they don’t get confused as much
• Fixed issue with temporarily getting stuck in crafting animation if crafting closed to quickly after making an item
Optimizations
UI updates
