Developer postOriginal post (opens in a new tab)

Update 7/13/2023

Adds support for ray traced ambient specularity on metallic/water/snowy terrain surfaces
Improved terrain silhouette detail
Fixes terrain stitching UV warping bug
Fixes particle orientation bug on Nvidia hardware
Fixed rounding error in frame rate notation in settings menu
Fixed opening scene trying to query missing nav data
Fixed emissive animation texture offset bug
Fixed lava ball impact effect