Bug Fixes:
- Ghost line of sight now works properly, or it works enough to be able to kill the player
- Benjamin Circuit hiding spots are now to all automatically blocked
- To avoid future problems, hiding spot blockers get auto disabled before getting activated
- Some Benjamin hiding spot blockers are fixed so that the player can't se the hiding spot while the blocker is active. There were only a few hiding spots were this applied
- Binding necklace is removed from entrance of Benjamin Circuit
- Doorways in Benjamin Circuit are now fixed so they are no longer vertical
- Dominion Avenue house lights are no longer disabled
- To avoid future mistakes, there is now a script that makes sure that light source holders are always active
- Pillow Street Garage room triggers are now fixed
- Network Prefabs that were previously missing, are now added to the network prefabs ScrO
- Activity Monitor starting state is now correct. It didn't have a Network Object component yet never logged any errors?
- Fixed name tag bug where client (not host) would see their own name on other people's name tags
- Fixed bug where clients could not remove equipment that they added unless the host either aaded a piece of equipment or selected the equipment the client wanted to remove
- Can no longer swap equipment for a tier that the player does not have unlocked
- Ghost kill animation is fixed
- Player death particles improved so that player shouldn't see
- Video cameras can not be picked up again after already holding it
- UV Glowstick can not be picked up again after already holding it
