What's been going on lately?
Optimizing
The last past month I've been working a lot on making it more universal for my code to where If I have to make a change it will change for both modes. I've been spending a lot of time with this because I don't want to break something in story and have it to where its unplayable.
Loadout UI changes
Some other changes I made has been in the loadout. Weapons that have duel wield will now draw 2 weapons on screen instead of just one. and Silencer will also show up on there as well. Overall I've been working on those 2 things.
Survival Progress
I've also been trying to figure out the best method for the survival mode and where I want that game mode to be.
New Levels?
I'm hoping soon I'll have more details soon about level 1. I'm still awaiting voice lines but I'm thinking I'm gonna be going to a backup plan and get them quicker. Level 1 is done I just have to add the voice lines!
That's my goal is to get this level released shortly! I'll also have it to where you can skip level 1 in the demo but when full game releases you wont be able to skip since it is a key part of the story. Maybe I could add a thing later on after release that only works if you have beat the game once.
