Hey! Since releasing the demo I've gotten some great feedback from so many of you, and I have really been enjoying watching you spreading your turfs. I've gotten a much better sense of what works and in which areas the game can be improved. And I have been working hard making the game a lot better. So here is the release notes for the latest version of the demo:
Balancing changes
Main goal is to make the gameplay a bit faster and rewarding aggressive play-styles more
- Upped the aggression of many enemies by having them fly towards the player and attack
- Reduced cooldown of all primary weapons
- Increased the bullet speed of all shooting abilities and increased length of Frog Tongue and Splat Blade
- Reduced prize of in-run upgrades and unlocking of new starting weapons to allow for more experimentation
- Reduced speed boost effect of green slime (to not having your snail go complexity insane combining it with other abilities)
Quality of life & improvements
- Added an indicator on the gun when the primary weapon reloads
- Added confirmation messages if trying to dismiss rewards
- Added new upgrade type Indestructible Bullets (that can be combined with all other upgrades)
- Added more variation in room layouts
Bugs (not the enemy type)
- Fixed the button indicators to display correctectly no matter if you use controller or keyboard (based on your last input)
- Removed button remapping from the home base area due some errors reported (option still available from settings menu)
- Fixed in-run shop not working correct in some cases
At the same time I’m working on finishing one of the last areas of the game…The Treetops, featuring 8 new enemies, a new slime type, unique mechanics and obstacles and a nasty boss to finish it off. More will be revealed later, I promise