Hi centurion,
I would like to start this message by sincerely thanking you for the support received. After so much time and effort, finally feeling how the community can play - a demo - of Summa Expeditionis has been incredible. And it's only fair to thank with the same enthusiasm the playtesters who have helped shape the Summa demo over the past month.
Next, I would like to share with you the future plans of Summa Expeditionis, inviting you to join our Discord community to participate in the upcoming playtests that I will be organizing regularly.
- Activate hunger, thirst, sleep, and balance the three systems and their relationship with terrain generation.
- Integrate all NPC routines and refine the logical relationship between them.
- Develop the rank-up (tier) mechanic.
- Integrate buildings and production chains of rank 2.
- Develop barbarian attacks on your camp as you rank up.
- Refine combat experience and orders during battle.
- Refine the camp management interface and tasks.
- Refine sound effects and the soundtrack, as well as integrate new soundscapes.
Regarding the Early Access release date of the game, many of you have asked about it and I would love to provide a precise date. But for now, I can't do that; the best I can share with you right now is that Early Access will be launched when the game is ready.
The feedback received during the demo has made me more excited than ever to continue development. It has helped confirm that I'm not the only one who believes in the enormous potential of Summa Expeditionis. And so, once again: thanks to everyone who played the demo, those who trusted the project enough to join the community and add Summa to their wishlist, and to the content creators who have supported the game from their channels.
Bonus: Finally, I would like to share a small sample of those content creators in various languages and encourage you to search for Summa Expeditionis on YouTube and Twitch to meet many others who have built their Roman camp in Hispania.
🇪🇸 Spanish
🇫🇷 French
🇩🇪 German
