Greetings, centurion ⚔️
The title "Hunger, Sleep, and Thirst" could very well describe the state of this humble solo developer, but no: it means that over the past month, the survival mechanics of hunger, sleep, and thirst for both your character and the NPCs under your command have been integrated, refined, and improved. It's a fundamental layer of gameplay for a game of this type, and soon we'll be balancing these mechanics hand in hand with our community. If you want to take part in the upcoming private playtests, join our Discord server.

Of course, that's not the only progress the project has made. Here are the complete notes for the last two versions:
Version 0.0.78
Survival Mechanics:
- Damage has been activated in the nutrition system; when your or any character's nutrition reaches 0, health stops recovering and starts to decrease.
- NPCs have been given the action to eat when they are on their free time or if they have nothing to do and are hungry.
- New recipes and cooking slots have been added to the camp kitchen and campfire. Various types of bread and cookies.
- NPCs have been assigned the task of crafting food to cook, provided there aren't enough food supplies in the camp and they have the necessary ingredients. This task is performed by the camp managers.
- Sleep values have been modified, both maximum and consumption and recovery rates; this aspect will continue to be balanced.
- A new function has been added to the sleep system, introducing 5 levels of "Sleep Depth" that vary the passage of time speed and visibility on the screen.
- Comfort value has been added to the sleep view.
- The time of day has been added in Roman format to the sleep view.
- The hydration system has been activated; there are now 6000 hydration points that are consumed until reaching 0 and begin to cause damage (approximately 2000 points are consumed per day and night).
- The action "Drink Impure Water" has been added when approaching natural water sources, which restores all hydration points.
- A new type of liquid container has been added.
- A new item "Urceus" has been added, a water vessel that can be crafted with clay, transportable as a heavy item, and can hold 6 liters of water.
- A new item "Vanga" has been added, a canteen that allows carrying 2 liters of water in the inventory.
- The action to refill water containers from natural sources has been added.
- The "Drink" action has been added to the vanga item in the inventory.
- The vanga has been added to the minimum equipment that NPCs will attempt to maintain.
- A liquid exchange system has been added, allowing the transfer of liquids between containers.
- The management interface of the contubernium has been modified by adding hunger and thirst values, and numerical values to each NPC's need.
- The display of each soldier's schedule has been modified; it now appears on their data sheet and requires confirmation.
- NPCs have been given the action to drink, provided they are on their free time and have less than 75% hydration, or at any time if it's below 25%.
- NPCs have been tasked with keeping water containers full.
Buildings:
- Straw bales have been blocked in container storages; logically, they cannot be stored in sacks, baskets, or boxes.
- The name and purpose of the 3 tables on level 1 of the camp have been modified.
- 2 spaces for storing sacks, 4 spaces for storing wicker baskets, 2 spaces for storing dolias, and 2 spaces for storing urceus have been added to the "Frumentaria Tabula" (table 1 of level 1).
- Storage spaces for low-level weapons and shields have been added to the "Mensa militaris" (table 2 of level 1).
- Recipes for some buildings have been modified. (Table 1-2, Esparto and wicker canopy)
Resources:
- The resource "fir cones" collectible from fir trees has been added.
- The resource "resin" collectible from fir cones has been added.
Management:
- Basic pottery system has been added; now you can create "Small Dolia" (small clay pot for storing seeds) and "Urceus" (small clay pot for storing water).
- NPCs now only cut logs and half-logs if there's a place to take them. (Warehouses or constructions).
- NPCs now only chop firewood if there's a place to store it.
- NPCs now only make boards if there's a place to take them. (Warehouses or constructions).
Resolved Bugs:
- A bug that prevented the day from changing on the calendar has been resolved.
- A translated version of the information on day, month, year, and season has been added.
- Fixed a bug where sacks, wicker baskets, and other objects that can only be physically moved would be placed in the inventory when created.
- A bug that allowed the character to rotate when starting the sleep action, displacing them on beds, has been resolved.
- Some NPC routine malfunction bugs have been fixed.
