Source: Steam Community (opens in a new tab)
Shopkeeper Rework 🔑
- Removed flat -0.5 defense penalty.
- Removed flat -0.5 attack penalty. Instead, Shopkeeper now has a permanent x0.5 attack multiplier on all non-minion weapons.
- You can now carry items in locked slots. This will not provide any effects but will allow you to sell them.
- Shopkeeper's Lock is now way rarer. Also, your 2nd Shopkeeper's Lock will not appear until you have at least 2 other locks. Your 3rd Shopkeeper's Lock will not appear until you have at least 4 other locks.
- The starting distribution of locked slots is way less randomized. The [Extra] and your 1st [Accessory] slots will never be locked. Your 2nd [Accessory] slot will always start locked.
- Hoarding Lock now drops double pickups.
- Hive Lock now spawns double bees and it offsets them just like a Hive Staff would.
- Reduced prices of Lock of Power and Lock of Magic from 8 to 5 keys.
- Added 2 new locks: Tiny Lock and Lock of Treasures.
Other changes ⚖️
- Added Fire Pots to Dry Cave.
- You can now put throwable pots on pedestals or sell them.
- Fix the damage not displaying correctly when holding a throwable pot.
- Your currently held throwable pot is now saved when quitting the game.
- Enemies that were just revealed from darkness will not immediately move. This makes it 100% safe to dash into darkness with True Seraph or with a Mythical Pickaxe.
- The Final Boss will no longer steal more than 2 items at a time.
- Fix boss room doors sometimes getting blocked after boss fight in Ruins.