Update 10 - 29th September
Alot of balance changes in this update and a new character. The new character Prisma is intended as a more advanced, challenging character so beware ! There will likely be some balance updates on Prisma once i see how players are performing. As this is a large update the global leaderboard will be reset.
For the next update im going to work on adding more Events/bosses/enemies.
Ive changed how some of the leaderboards work on the back end, so please make sure you are running the newest version or you may get a crash while viewing the leaderboard/deathscreen.
Changes
- New character Prisma - Is immobile but has other qualities to make up for it
- Enemy hp and damage scaling is now exponential rather than linear (will need some tweaking for balance)
- You can no longer fire a gun and use melee at the same time (melee takes priority)
- Chosen perks are now displayed on death screen (was patched in previously without announcement)
- Limited the speed in which Quadrigneous's orb's lazers can expand their length
- Reduced Quadrigneous's orb damage by 20%
- Increased Quadrigneous's stomp damage by 20% (dont get stomped !)
- Reduced Spectre hp from 90 to 75
- Spectre's now have high knockback resistance (should stop them being pushed ontop of walls constantly)
- Added a timer ring around blue powerup orbs to indicate when they will expire
- Added a shrinking timer to the Barrier talent to indicate when it will expire
- Events that are timed have a timer built into their direction indicator arrow
- Bosses now have a form of health display built into their art
- Increased the base perk reroll cost to 20 ore
- Changed how the perk reroll cost increases from adding the base reroll cost each time, to doubling each time
- Changed the Reload Shield perk from damage immunity with 15 sec cooldown to 20% damage reduction with no cooldown
- Renamed the Reload Shield perk to Reload Armor
- The Chakram perk has been reworked. You can now only have 1 chakram out at once (2 with whirlwind perk), the chakram now bounces off walls and can hit enemys multiple times and eventually returns to you.
- Reduced the Quickness perk's melee speed cap from 50% to 25%
- The Mind perk that been reduced from 10% to 5%
- Removed the increased ammo clip size from the Bulletstorm perk
- The Deflection perk now requires you to be slightly more accurate with your timing to successfully reflect a projectile
- The leaderboard now displays what weapon and ability mods a player chose on their run
Bug Fixes
- Fixed a bug where whirlwind perk was unintentionally allowing you to deflect projectiles from behind
- Fixed a potential crash if you pressed back on the weapon selection screen without selecting anything
- Fixed the Quickness perk sometimes allowing you to go above its melee speed cap
- Fixed potential crash if enabling performance mode mid game
