
Preview of the new patch v0.53.1ea that comes full of new features!
We will start with the preliminary patch notes for the next patch coming later this month: (there will be even more!)
New features
- Cheats: In the main menu (before the guild) you can type certain words and get some advantages.
- New active skill "Demon Prince".
- New node in the T4 skill tree to unlock the new active skill.
- Added 4 new level up perks for all game modes. It is a series of 4 that are unlocked after buying the church.
- Added a new level up perk exclusive to the infinite mode.
- New Steam achievements
- Infinite mode (more information below)
Balance
- By defeating a vampiress you now additionally gain +4 dirt
- From the fairies of the enchanted forest there is now a 3% chance of obtaining keys.
- Rocks can now be placed close to the road
QoL
- Enemies can no longer appear near or on top of the guild (except bosses)
- Enemy summon cards now perform extra analysis on the zones to be summoned. Zones near and on a guild building are no longer valid zones. If you do not have at least one valid zone in range (green) you will not be able to place the card.
- Random buildings (adventure 7, infinite mode, etc.) can no longer appear near any guild.
Bug fixes
- Fixed problems with the appearance of the "enter guild" button when loading an unfinished game.
- Fixed problem that caused that, when loading a game in progress, the sprite of the blooming flowers appeared as seeds. (The error was visual, the correct stats were always loaded).
- Fixed problem where the wheat on the map was not loaded when loading a game in progress.
About the infinite mode
It will be easier to explain it directly with screenshots of the tutorial that you will see the first time you try to access the infinite mode.
However, to unlock the infinite mode you have to finish adventure 7!





Do you find the infinite mode interesting as an expansion of the end game? Well, major changes are still to come!
Weather effects system
To avoid being able to control too much the flow of a game, there will be a weather and effects system.
Let's see some examples:
Sunny weather? Great! Your plantations (and there will be many new ones) will grow faster!
But wow, with so much sunshine the weather will turn into drought and dry out the water producing the opposite effect, wilting the plants and drastically increasing the cost of the water card.
Fog. Maybe the enemies lose precision in their attacks and you can take advantage of it. Or maybe enemies are appearing in fog-covered sections of the road and you don't know where you're going to get!
Rain. Water cards at zero cost? Great! But beware, if there is a storm it might drown growing crops or even strike lightning and destroy a building, enemy, or damage your hero.
Snow. Wow, plantations are not going to like that, they will probably provide half the parameters if they grow in snow or even wither. It will also affect combat attack speed or even summoning speed.
New perks when leveling up to produce seasonal changes.
New skill tree nodes linked to the weather system (for example, resist more than your enemies the effects of snow on attack speed), etc.
The weather effects system is in its initial stages and will apply to all game modes. Bringing variety and making each attempt more unique.
The climate system will arrive in future updates, but before the "Evolution" block of the roadmap.
